Good read: The rise of mobile esports



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I have witnessed it myself, the rise of mobile esports. I used myself to bet on football, in UK and in Germany, but then came the esports tournaments.

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Esports is a goldmine for sportsbook operators. A steady stream of new titles and a constantly churning fanbase presents an opportunity unique from traditional sports, and thousands of bookies have jumped on the esports train with confidence. While the 2020 pandemic cooled the industry down slightly, the next significant development in esports is already underway. 

Mobile games are already considered one of the most lucrative industries in the world. Smartphones capable of running high-definition games are commonplace among the global south, introducing billions to the phone gaming market. Inspired by their PC and console-based predecessors, a handful of phone apps have spawned competitive scenes with millions of fans and dollars driving competition.

  • Fortnite Mobile: The phone-based port of the cartoony battle royale is incredibly popular in Europe and the United States. Epic Games’ 2020 Winter Royale paid out more than $3m throughout the competitive season. 
  • Clash Royale: A competitive card game played like a tower defence. Heavy developer support keeps a consistent schedule. The CR League 2020 World Finals paid out $380,000.
  • Call of Duty Mobile: Gaming’s most recognisable first-person shooter franchise is also a popular mobile esport. The COD Mobile scene is consistently active compared to other mobile titles.
  • Garena’s Free Fire: Originally popular in Southeast Asia, 50-man battle royale Free Fire is overwhelmingly popular in South America. The developers plan to break into Europe and North America eventually.
  • PUBG Mobile: Fortnite’s more serious predecessor has found great success on almost every continent, especially South Asia. The Pakistani government temporarily banned it for being too addictive.
  • Hearthstone: The Blizzard-developed card game is past its prime as an esport, but it paved the way for the titles listed above. Both esports-centric and casual players are still reasonably active.

What should betting operators learn about mobile esports?

From a bookmaker’s perspective, mobile esports carry many of the same risks as PC or console esports. Their logistical hurdles are exacerbated by their recency, but the potential audience is massive. Developing economies are particularly keen on smartphone gaming, so the pool of potential bettors amounts to anyone with a smartphone. However, accommodating mobile esports betting presents new challenges even for seasoned esports operators.

They’re the newest sector of the esports industry, so mobile esport data analysis and record keeping are nowhere near the level of League of Legends or Counter-Strike. While their player and fan bases are gigantic, mobile esports aren’t a popular choice for the hardcore betting crowd. They don’t have many tournaments compared to more established titles, and their secondary industries, including coverage and sponsorship, are lacking.

It’s hard to say if entering the current mobile esports betting market is worth it. There are many logistical hurdles to overcome, and most of the community isn’t old enough to gamble legally. With that in mind, there are very few industries scaling at the speed of mobile gaming. Between the proliferation of handheld technology and the growing scene for mobile games, the special interest could dominate the betting world one day. 

More to this

But more of this is the truth behind this all. Computer games came into our everyday life in to 80s, and since that the feeling towards gaming has become more and more positive. Now in the 2020s we are facing the situation for the first time, where we have computer games in all the different age groups… and soon also mobile gamers in all the age groups. So no wonder everyone is suggesting and waiting for the obvious development step of esports and betting to get closer.